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RAD: Before the adventure 

April 2016 - October 2018

Rad is a 3D Platforming Collect-a-thon video game demo being created by Lloyd
Nguyen, Brandt Howard and Paul Chamberlain. The game follows Rad, the game’s
protagonist, as he collects items from around the town of Vistabell while assisting his friends
who live there. The game will be developed using Unreal Engine 4 with assets going through
various other 3D development programs including 3DS max, Photoshop, the Substance suite,
and more.

The game is boiling down to collect all the mcguffinites, coins, and comic book and then pass the challenge level using Rad's movement such as double jump, glide, and wall jump.

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My roles are to program the game blueprint (Unreal Programming Language), make sure the game build properly, source control the game, and manage the project so it can meet the due date.

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This game was nominated for Electronic Entertainment Expo (E3)

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Download link: Rad Game

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Ferris article link: E3 CollegeGame Competition

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