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Lloyd Nguyen

Front End Developer | Game Programmer | Web Developer

Employment

Skills

 

Knick-Knack Games: Lead Programmer
 May 2018 - Current

-Programming main game functionality such as gameplay, user interface
-Documenting game codes, bugs, meetings, and planning
-Maintaining projects up-to-date through Perforce
-Mentoring interns/mentees to elevate their skills and support them

 

YetiCGI/EuzenConnect: Junior Innovator

  May 2024 - Current

-Implementing functionality under senior supervision

-Working with javascript to implement bots

-Generating AI procedural and implementing them for projects

-Communicating and updating projects to team lead and coworkers

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Auto-Owners Insurance: Associate Instructional Developer

  March 2019 - April 2024

-Created robust courses to onboarding associates and trainees

-Worked closely with clients for direct feedback and ease of communication

-Applied agile workflow to maintain project’s expectation

-Cooperate with team members for innovative ideas

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Javascript/HTML/CSS

  • Reactjs

  • Angular

  • CRUD

  • Fetch API

 

Java

 

Unreal Engine 4 and 5

  • Blueprint

  • C++

 

ASP.NET

  • C#

 

Unity

 

Repository

  • Bitbucket

  • Github

  • Perforce

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Other

  • JIRA

  • Confluence

  • Wrike

  • AGILE

  • Scrum

Education

Ferris State University: Sept 2014 - May 2018

     Bachelor of Applied Science in Digital Animation and Game Design

     Big Rapids, MI 

     GPA 3.7 

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Projects and Awards

RADventure - Personal Project with friends: March 2019 - Current

Project Manager and Programmer

  • Programming such as user interface, gameplay and more

  • Helping and supervising interns

  • Using Perforce/ Git for source control

  • Diagnosing issues and finding solutions like build errors and gameplay bugs

  • Managing the project to ensure it is ready for demo and release


 

RAD Project - Capstone and Personal: 2015 - Nov 2018

Level Designer, Project Manager, and Programmer

  • Programed user interface, gameplay, cutscene and other game logics  

  • Helped developers with game design document 

  • Researched Unreal Engine 4 Blueprint and C++ for optimization and problem

  • Got Electronic Entertainment Expo (E3) recognition

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